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调了好久的串口DMA 网上例程看了很多 没懂串口是怎么给DMA发送请求的

串口DMA传输配置完以后在while主循环里面要怎么操作串口啊 我看官方例程里面是串口中断里面重新配置uDMAChannelTransferSet,主循环里面就计计次数

官方例程是乒乓模式的 但是我没有这么大的数据量 就写了个基本模式的代码 功能是发送字节0xaa 串口调试助手什么也收不到

下面放代码

void UART_init(void)
{
 SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOD);
 SysCtlPeripheralEnable(SYSCTL_PERIPH_UART2);
 HWREG(GPIO_PORTD_BASE + GPIO_O_LOCK) = GPIO_LOCK_KEY;
  HWREG(GPIO_PORTD_BASE + GPIO_O_CR) = 0xFF;
 
  GPIOPinConfigure(GPIO_PD7_U2TX);
  GPIOPinConfigure(GPIO_PD6_U2RX);
  GPIOPinTypeUART(GPIO_PORTD_BASE,GPIO_PIN_7|GPIO_PIN_6);
  UARTConfigSetExpClk(UART2_BASE,SysCtlClockGet(),115200,
                     UART_CONFIG_WLEN_8|
                     UART_CONFIG_STOP_ONE|UART_CONFIG_PAR_NONE);
  UARTEnable(UART2_BASE); 
 UARTDMAEnable(UART2_BASE,UART_DMA_TX|UART_DMA_RX);
 uDMAChannelAttributeDisable(UDMA_CH0_UART2RX,
                              UDMA_ATTR_ALTSELECT |
                              UDMA_ATTR_HIGH_PRIORITY |
                              UDMA_ATTR_REQMASK);
 uDMAChannelControlSet(UDMA_CH0_UART2RX |                       UDMA_PRI_SELECT,
                        UDMA_SIZE_8 |
                       UDMA_SRC_INC_NONE |
                        UDMA_DST_INC_NONE |
                        UDMA_ARB_1);
 uDMAChannelTransferSet(UDMA_CH0_UART2RX |                        UDMA_PRI_SELECT,
                         UDMA_MODE_BASIC,
             (void *)(UART0_BASE + UART_O_DR),
             RxBuf,
                         sizeof(RxBuf));
  uDMAChannelAttributeDisable(UDMA_CH1_UART2TX,
                              UDMA_ATTR_ALTSELECT |
                              UDMA_ATTR_HIGH_PRIORITY |
                              UDMA_ATTR_REQMASK); 
  uDMAChannelControlSet(UDMA_CH1_UART2TX |            UDMA_PRI_SELECT,
                        UDMA_SIZE_8 |            UDMA_SRC_INC_NONE |
                        UDMA_DST_INC_NONE |
                        UDMA_ARB_1);
  uDMAChannelTransferSet(UDMA_CH1_UART2TX |             UDMA_PRI_SELECT,
                         UDMA_MODE_BASIC,             TxBuf,
                         (void *)(UART0_BASE + UART_O_DR),
                         sizeof(TxBuf));  
  uDMAChannelEnable(UDMA_CH0_UART2RX);
  uDMAChannelEnable(UDMA_CH1_UART2TX);
  uDMAChannelRequest(UDMA_CH0_UART2RX);
 uDMAChannelRequest(UDMA_CH1_UART2TX);          
  UARTIntEnable(UART2_BASE, UART_INT_DMARX);  
 UARTIntEnable(UART2_BASE, UART_INT_DMATX);
  IntEnable(INT_UART2);             
}
void UART2IntHandler(void)
{
  uint32_t ui32Status;
   uint32_t ui32Mode;
   ui32Status = UARTIntStatus(UART2_BASE, 1);
   UARTIntClear(UART2_BASE, ui32Status);
   ui32Mode = uDMAChannelModeGet(UDMA_CH1_UART2TX | UDMA_PRI_SELECT);
   if(ui32Mode == UDMA_MODE_STOP)
    {
     uDMAChannelTransferSet(UDMA_CH1_UART2TX | UDMA_PRI_SELECT,
                                        UDMA_MODE_BASIC, TxBuf,
                                        (void *)(UART2_BASE + UART_O_DR),
                                        sizeof(TxBuf));
     uDMAChannelEnable(UDMA_CH1_UART2TX);
   uDMAChannelRequest(UDMA_CH1_UART2TX);
    }
    if(!uDMAChannelIsEnabled(UDMA_CH0_UART2RX))
   {
      uDMAChannelTransferSet(UDMA_CH0_UART2RX | UDMA_PRI_SELECT,
                                   UDMA_MODE_BASIC,
                                   (void *)(UART2_BASE + UART_O_DR),RxBuf,
                                   sizeof(RxBuf));
      uDMAChannelEnable(UDMA_CH0_UART2RX);
   uDMAChannelRequest(UDMA_CH0_UART2RX);
    }
}
void UDMA_Init(void)
{
 SysCtlPeripheralEnable(SYSCTL_PERIPH_UDMA);
 IntEnable(INT_UDMAERR);
 uDMAEnable();
 uDMAControlBaseSet(pui8ControlTable);
 uDMAChannelAssign(UDMA_CH0_UART2RX);
 uDMAChannelAssign(UDMA_CH1_UART2TX);
}
uint8_t RxBuf[1];
uint8_t TxBuf[1]={0xaa};
int main()
{
 FPULazyStackingEnable();
 FPUEnable();
 SysCtlClockSet(SYSCTL_SYSDIV_2_5|SYSCTL_USE_PLL|SYSCTL_OSC_MAIN|SYSCTL_XTAL_16MHZ);
 
 UDMA_Init();
 UART_init();
 
 while(1)
 {
 }
}
xyz549040622:

主存和DMA接口之间有一条直接数据通路。DMA方式传送数据不需要经过CPU,所以你配置好,直接给目标地址放数据就好了。

user5813287:

回复 xyz549040622:

现在是我配置好了 能发送了 但是如果数据内容长了 发几次后数据内容就乱了 发一个字节要间隔几微秒才能保证发送顺序 或者拉低波特率 但是还是会乱 现在是没有给串口配置中断的 直接写了个发送的函数

Susan Yang:

回复 user5813287:

请您参考下下面的代码

//*****************************************************************************
//
// udma_demo.c - uDMA example.
//
// Copyright (c) 2013-2017 Texas Instruments Incorporated.All rights reserved.
// Software License Agreement
//// Texas Instruments (TI) is supplying this software for use solely and
// exclusively on TI's microcontroller products. The software is owned by
// TI and/or its suppliers, and is protected under applicable copyright
// laws. You may not combine this software with "viral" open-source
// software in order to form a larger program.
//// THIS SOFTWARE IS PROVIDED "AS IS" AND WITH ALL FAULTS.
// NO WARRANTIES, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT
// NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE. TI SHALL NOT, UNDER ANY
// CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL
// DAMAGES, FOR ANY REASON WHATSOEVER.
//// This is part of revision 2.1.4.178 of the EK-TM4C1294XL Firmware Package.
//
//*****************************************************************************#include <stdint.h>
#include <stdbool.h>
#include <string.h>
#include "inc/hw_ints.h"
#include "inc/hw_memmap.h"
#include "inc/hw_types.h"
#include "inc/hw_uart.h"
#include "driverlib/fpu.h"
#include "driverlib/gpio.h"
#include "driverlib/interrupt.h"
#include "driverlib/pin_map.h"
#include "driverlib/rom.h"
#include "driverlib/rom_map.h"
#include "driverlib/sysctl.h"
#include "driverlib/systick.h"
#include "driverlib/uart.h"
#include "driverlib/udma.h"
#include "utils/cpu_usage.h"
#include "utils/uartstdio.h"
#include "utils/ustdlib.h"//*****************************************************************************
//
//! \addtogroup example_list
//! <h1>uDMA (udma_demo)</h1>
//!
//! This example application demonstrates the use of the uDMA controller to
//! transfer data between memory buffers, and to transfer data to and from a
//! UART.The test runs for 10 seconds before exiting.
//!
//! UART0, connected to the ICDI virtual COM port and running at 115,200,
//! 8-N-1, is used to display messages from this application.
//
//*****************************************************************************//****************************************************************************
//
// System clock rate in Hz.
//
//****************************************************************************
uint32_t g_ui32SysClock;//*****************************************************************************
//
// The number of SysTick ticks per second used for the SysTick interrupt.
//
//*****************************************************************************
#define SYSTICKS_PER_SECOND100//*****************************************************************************
//
// The size of the memory transfer source and destination buffers (in words).
//
//*****************************************************************************
#define MEM_BUFFER_SIZE1024//*****************************************************************************
//
// The size of the UART transmit and receive buffers.They do not need to be
// the same size.
//
//*****************************************************************************
#define UART_TXBUF_SIZE10
#define UART_RXBUF_SIZE10//*****************************************************************************
//
// The source and destination buffers used for memory transfers.
//
//*****************************************************************************
static uint32_t g_ui32SrcBuf[MEM_BUFFER_SIZE];
static uint32_t g_ui32DstBuf[MEM_BUFFER_SIZE];//*****************************************************************************
//
// The transmit and receive buffers used for the UART transfers.There is one
// transmit buffer and a pair of recieve ping-pong buffers.
//
//*****************************************************************************
static uint8_t g_ui8TxBuf[UART_TXBUF_SIZE];
static uint8_t g_ui8RxBufA[UART_RXBUF_SIZE];
static uint8_t g_ui8RxBufB[UART_RXBUF_SIZE];//*****************************************************************************
//
// The count of uDMA errors.This value is incremented by the uDMA error
// handler.
//
//*****************************************************************************
static uint32_t g_ui32uDMAErrCount = 0;//*****************************************************************************
//
// The count of times the uDMA interrupt occurred but the uDMA transfer was not
// complete.This should remain 0.
//
//*****************************************************************************
static uint32_t g_ui32BadISR = 0;//*****************************************************************************
//
// The count of UART buffers filled, one for each ping-pong buffer.
//
//*****************************************************************************
static uint32_t g_ui32RxBufACount = 0;
static uint32_t g_ui32RxBufBCount = 0;//*****************************************************************************
//
// The count of memory uDMA transfer blocks.This value is incremented by the
// uDMA interrupt handler whenever a memory block transfer is completed.
//
//*****************************************************************************
static uint32_t g_ui32MemXferCount = 0;//*****************************************************************************
//
// The number of seconds elapsed since the start of the program.This value is
// maintained by the SysTick interrupt handler.
//
//*****************************************************************************
static uint32_t g_ui32Seconds = 0;//*****************************************************************************
//
// The control table used by the uDMA controller.This table must be aligned
// to a 1024 byte boundary.
//
//*****************************************************************************
#if defined(ewarm)
#pragma data_alignment=1024
uint8_t pui8ControlTable[1024];
#elif defined(ccs)
#pragma DATA_ALIGN(pui8ControlTable, 1024)
uint8_t pui8ControlTable[1024];
#else
uint8_t pui8ControlTable[1024] __attribute__ ((aligned(1024)));
#endif//*****************************************************************************
//
// The error routine that is called if the driver library encounters an error.
//
//*****************************************************************************
#ifdef DEBUG
void
__error__(char *pcFilename, uint32_t ui32Line)
{
}
#endif//*****************************************************************************
//
// The interrupt handler for the SysTick timer.This handler will increment a
// seconds counter whenever the appropriate number of ticks has occurred.It
// will also call the CPU usage tick function to find the CPU usage percent.
//
//*****************************************************************************
void
SysTickHandler(void)
{static uint32_t ui32TickCount = 0;//// Increment the tick counter.//ui32TickCount++;//// If the number of ticks per second has occurred, then increment the// seconds counter.//
//if(!(ui32TickCount % SYSTICKS_PER_SECOND))
//{
//g_ui32Seconds++;
//}}//*****************************************************************************
//
// The interrupt handler for uDMA errors.This interrupt will occur if the
// uDMA encounters a bus error while trying to perform a transfer.This
// handler just increments a counter if an error occurs.
//
//*****************************************************************************
void
uDMAErrorHandler(void)
{uint32_t ui32Status;//// Check for uDMA error bit//ui32Status = ROM_uDMAErrorStatusGet();//// If there is a uDMA error, then clear the error and increment// the error counter.//if(ui32Status){ROM_uDMAErrorStatusClear();g_ui32uDMAErrCount++;}
}//*****************************************************************************
//
// The interrupt handler for uDMA interrupts from the memory channel.This
// interrupt will increment a counter, and then restart another memory
// transfer.
//
//*****************************************************************************
void
uDMAIntHandler(void)
{uint32_t ui32Mode,status;//// Check for the primary control structure to indicate complete.//status = ROM_uDMAIntStatus();uDMAIntClear(status);ui32Mode = ROM_uDMAChannelModeGet(UDMA_CHANNEL_SW);if(ui32Mode == UDMA_MODE_STOP){//// Configure it for another transfer.//ROM_uDMAChannelTransferSet(UDMA_CHANNEL_SW, UDMA_MODE_AUTO,g_ui32SrcBuf, g_ui32DstBuf,MEM_BUFFER_SIZE);//// Initiate another transfer.//ROM_uDMAChannelEnable(UDMA_CHANNEL_SW);ROM_uDMAChannelRequest(UDMA_CHANNEL_SW);}}//*****************************************************************************
//
// The interrupt handler for UART1.This interrupt will occur when a DMA
// transfer is complete using the UART1 uDMA channel.It will also be
// triggered if the peripheral signals an error.This interrupt handler will
// switch between receive ping-pong buffers A and B.It will also restart a TX
// uDMA transfer if the prior transfer is complete.This will keep the UART
// running continuously (looping TX data back to RX).
//
//*****************************************************************************
void
UART3IntHandler(void)
{uint32_t ui32Status;uint32_t ui32Mode;ui32Status = ROM_UARTIntStatus(UART3_BASE, 1);ROM_UARTIntClear(UART3_BASE, ui32Status);ui32Mode = ROM_uDMAChannelModeGet(UDMA_CH16_UART3RX | UDMA_PRI_SELECT);if(ui32Mode == UDMA_MODE_STOP){ROM_uDMAChannelTransferSet(UDMA_CH16_UART3RX | UDMA_PRI_SELECT,UDMA_MODE_PINGPONG,(void *)(UART3_BASE + UART_O_DR),g_ui8RxBufA, sizeof(g_ui8RxBufA));}ui32Mode = ROM_uDMAChannelModeGet(UDMA_CH16_UART3RX | UDMA_ALT_SELECT);if(ui32Mode == UDMA_MODE_STOP){//// Set up the next transfer for the "B" buffer, using the alternate// control structure.When the ongoing receive into the "A" buffer is// done, the uDMA controller will switch back to this one.This// example re-uses buffer B, but a more sophisticated application could// use a rotating set of buffers to increase the amount of time that// the main thread has to process the data in the buffer before it is// reused.//ROM_uDMAChannelTransferSet(UDMA_CH16_UART3RX | UDMA_ALT_SELECT,UDMA_MODE_PINGPONG,(void *)(UART3_BASE + UART_O_DR),g_ui8RxBufA, sizeof(g_ui8RxBufB));////!!!!!!!!!!!!!!!!!!!!!!!}ui32Status = ROM_UARTIntStatus(UART3_BASE, 1);ROM_UARTIntClear(UART3_BASE, ui32Status);
//ROM_UARTIntClear(UART3_BASE, UART_INT_DMATX );if(!ROM_uDMAChannelIsEnabled(UDMA_CH17_UART3TX))
//if(ROM_UARTIntStatus(UART3_BASE, UART_INT_DMATX)){ROM_uDMAChannelTransferSet(UDMA_CH17_UART3TX | UDMA_PRI_SELECT,UDMA_MODE_BASIC, g_ui8TxBuf,(void *)(UART3_BASE + UART_O_DR),sizeof(g_ui8TxBuf));ROM_uDMAChannelEnable(UDMA_CH17_UART3TX);
//ui32Status = ROM_UARTIntStatus(UART3_BASE, 1);
//ROM_UARTIntClear(UART3_BASE, ui32Status);
////ROM_UARTIntClear(UART3_BASE, UART_INT_DMATX );}
}
void UART3Init(){ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOJ);ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_UART3);ROM_SysCtlPeripheralSleepEnable(SYSCTL_PERIPH_UART3);GPIOPinConfigure(GPIO_PJ0_U3RX);GPIOPinConfigure(GPIO_PJ1_U3TX);ROM_GPIOPinTypeUART(GPIO_PORTJ_BASE,GPIO_PIN_0|GPIO_PIN_1);ROM_UARTConfigSetExpClk(UART3_BASE, g_ui32SysClock, 115200,UART_CONFIG_WLEN_8 | UART_CONFIG_STOP_ONE |UART_CONFIG_PAR_NONE);ROM_UARTFIFOLevelSet(UART3_BASE, UART_FIFO_TX4_8, UART_FIFO_RX4_8);ROM_UARTEnable(UART3_BASE);ROM_UARTDMAEnable(UART3_BASE, UART_DMA_RX | UART_DMA_TX);
//HWREG(UART3_BASE + UART_O_CTL) |= UART_CTL_LBE;ROM_uDMAChannelAssign(UDMA_CH16_UART3RX);ROM_uDMAChannelAssign(UDMA_CH17_UART3TX);//// Enable the UART DMA TX/RX interrupts.//ROM_UARTIntEnable(UART3_BASE, UART_INT_DMATX | UART_INT_DMARX);//// Enable the UART peripheral interrupts.//ROM_IntEnable(INT_UART3);}
void uDMA_U3Rx(){//// Put the attributes in a known state for the uDMA UART1RX channel.These// should already be disabled by default.//ROM_uDMAChannelAttributeDisable(UDMA_CH16_UART3RX,UDMA_ATTR_ALTSELECT | UDMA_ATTR_USEBURST |UDMA_ATTR_HIGH_PRIORITY |UDMA_ATTR_REQMASK);//// Configure the control parameters for the primary control structure for// the UART RX channel.The primary contol structure is used for the "A"// part of the ping-pong receive.The transfer data size is 8 bits, the// source address does not increment since it will be reading from a// register.The destination address increment is byte 8-bit bytes.The// arbitration size is set to 4 to match the RX FIFO trigger threshold.// The uDMA controller will use a 4 byte burst transfer if possible.This// will be somewhat more effecient that single byte transfers.//ROM_uDMAChannelControlSet(UDMA_CH16_UART3RX | UDMA_PRI_SELECT,UDMA_SIZE_8 | UDMA_SRC_INC_NONE | UDMA_DST_INC_8 |UDMA_ARB_4);//// Configure the control parameters for the alternate control structure for// the UART RX channel.The alternate contol structure is used for the "B"// part of the ping-pong receive.The configuration is identical to the// primary/A control structure.//ROM_uDMAChannelControlSet(UDMA_CH16_UART3RX | UDMA_ALT_SELECT,UDMA_SIZE_8 | UDMA_SRC_INC_NONE | UDMA_DST_INC_8 |UDMA_ARB_4);//// Set up the transfer parameters for the UART RX primary control// structure.The mode is set to ping-pong, the transfer source is the// UART data register, and the destination is the receive "A" buffer.The// transfer size is set to match the size of the buffer.//ROM_uDMAChannelTransferSet(UDMA_CH16_UART3RX | UDMA_PRI_SELECT,UDMA_MODE_PINGPONG,//UDMA_MODE_PINGPONG,UDMA_MODE_BASIC(void *)(UART3_BASE + UART_O_DR),g_ui8RxBufA, sizeof(g_ui8RxBufA));//// Set up the transfer parameters for the UART RX alternate control// structure.The mode is set to ping-pong, the transfer source is the// UART data register, and the destination is the receive "B" buffer.The// transfer size is set to match the size of the buffer.//ROM_uDMAChannelTransferSet(UDMA_CH16_UART3RX | UDMA_ALT_SELECT,UDMA_MODE_PINGPONG,(void *)(UART3_BASE + UART_O_DR),g_ui8RxBufA, sizeof(g_ui8RxBufA));//!!!!!!!!!!!!!!!!!!!ROM_uDMAChannelEnable(UDMA_CH16_UART3RX);}
void uDMA_U4Tx(uint32_t size, uint8_t *data){//// Put the attributes in a known state for the uDMA UART1TX channel.These// should already be disabled by default.//ROM_uDMAChannelAttributeDisable(UDMA_CH17_UART3TX,UDMA_ATTR_ALTSELECT |UDMA_ATTR_HIGH_PRIORITY |UDMA_ATTR_REQMASK);//// Set the USEBURST attribute for the uDMA UART TX channel.This will// force the controller to always use a burst when transferring data from// the TX buffer to the UART.This is somewhat more effecient bus usage// than the default which allows single or burst transfers.//ROM_uDMAChannelAttributeEnable(UDMA_CH17_UART3TX, UDMA_ATTR_USEBURST);//// Configure the control parameters for the UART TX.The uDMA UART TX// channel is used to transfer a block of data from a buffer to the UART.// The data size is 8 bits.The source address increment is 8-bit bytes// since the data is coming from a buffer.The destination increment is// none since the data is to be written to the UART data register.The// arbitration size is set to 4, which matches the UART TX FIFO trigger// threshold.//ROM_uDMAChannelControlSet(UDMA_CH17_UART3TX | UDMA_PRI_SELECT,UDMA_SIZE_8 | UDMA_SRC_INC_8 |UDMA_DST_INC_NONE |UDMA_ARB_4);//// Set up the transfer parameters for the uDMA UART TX channel.This will// configure the transfer source and destination and the transfer size.// Basic mode is used because the peripheral is making the uDMA transfer// request.The source is the TX buffer and the destination is the UART// data register.//ROM_uDMAChannelTransferSet(UDMA_CH17_UART3TX | UDMA_PRI_SELECT,UDMA_MODE_BASIC, data,(void *)(UART3_BASE + UART_O_DR),size);//// Now both the uDMA UART TX and RX channels are primed to start a// transfer.As soon as the channels are enabled, the peripheral will// issue a transfer request and the data transfers will begin.//ROM_uDMAChannelEnable(UDMA_CH17_UART3TX);}
//*****************************************************************************
//
// Initializes the UART1 peripheral and sets up the TX and RX uDMA channels.
// The UART is configured for loopback mode so that any data sent on TX will be
// received on RX.The uDMA channels are configured so that the TX channel
// will copy data from a buffer to the UART TX output.And the uDMA RX channel
// will receive any incoming data into a pair of buffers in ping-pong mode.
//
//*****************************************************************************
void
InitUART4Transfer(void)
{UART3Init();uDMA_U3Rx();uDMA_U4Tx(sizeof(g_ui8TxBuf),g_ui8TxBuf);}//*****************************************************************************
//
// Initializes the uDMA software channel to perform a memory to memory uDMA
// transfer.
//
//*****************************************************************************
void
InitSWTransfer(void)
{
//uint_fast16_t ui16Idx;//// Enable interrupts from the uDMA software channel.//ROM_IntEnable(INT_UDMA);//// Put the attributes in a known state for the uDMA software channel.// These should already be disabled by default.//ROM_uDMAChannelAttributeDisable(UDMA_CHANNEL_SW,UDMA_ATTR_USEBURST | UDMA_ATTR_ALTSELECT |(UDMA_ATTR_HIGH_PRIORITY |UDMA_ATTR_REQMASK));//// Configure the control parameters for the SW channel.The SW channel// will be used to transfer between two memory buffers, 32 bits at a time.// Therefore the data size is 32 bits, and the address increment is 32 bits// for both source and destination.The arbitration size will be set to 8,// which causes the uDMA controller to rearbitrate after 8 items are// transferred.This keeps this channel from hogging the uDMA controller// once the transfer is started, and allows other channels cycles if they// are higher priority.//ROM_uDMAChannelControlSet(UDMA_CHANNEL_SW | UDMA_PRI_SELECT,UDMA_SIZE_32 | UDMA_SRC_INC_32 | UDMA_DST_INC_32 |UDMA_ARB_8);//// Set up the transfer parameters for the software channel.This will// configure the transfer buffers and the transfer size.Auto mode must be// used for software transfers.//ROM_uDMAChannelTransferSet(UDMA_CHANNEL_SW | UDMA_PRI_SELECT,UDMA_MODE_AUTO, g_ui32SrcBuf, g_ui32DstBuf,MEM_BUFFER_SIZE);//// Now the software channel is primed to start a transfer.The channel// must be enabled.For software based transfers, a request must be// issued.After this, the uDMA memory transfer begins.//ROM_uDMAChannelEnable(UDMA_CHANNEL_SW);ROM_uDMAChannelRequest(UDMA_CHANNEL_SW);
}void uDMA_Init(){//// Enable the uDMA controller at the system level.Enable it to continue// to run while the processor is in sleep.//ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_UDMA);ROM_SysCtlPeripheralSleepEnable(SYSCTL_PERIPH_UDMA);//// Enable the uDMA controller error interrupt.This interrupt will occur// if there is a bus error during a transfer.//ROM_IntEnable(INT_UDMAERR);//// Enable the uDMA controller.//ROM_uDMAEnable();//// Point at the control table to use for channel control structures.//ROM_uDMAControlBaseSet(pui8ControlTable);}
void delay_s(int s) {ROM_SysCtlDelay((g_ui32SysClock / (3 )) * s); // more accurate}
//*****************************************************************************
//
// This example demonstrates how to use the uDMA controller to transfer data
// between memory buffers and to and from a peripheral, in this case a UART.
// The uDMA controller is configured to repeatedly transfer a block of data
// from one memory buffer to another.It is also set up to repeatedly copy a
// block of data from a buffer to the UART output.The UART data is looped
// back so the same data is received, and the uDMA controlled is configured to
// continuously receive the UART data using ping-pong buffers.
//
// The processor is put to sleep when it is not doing anything, and this allows
// collection of CPU usage data to see how much CPU is being used while the
// data transfers are ongoing.
//
//*****************************************************************************
int
main(void)
{//// Set the clocking to run directly from the crystal at 120MHz.//g_ui32SysClock = MAP_SysCtlClockFreqSet((SYSCTL_XTAL_16MHZ |SYSCTL_OSC_MAIN |SYSCTL_USE_PLL |SYSCTL_CFG_VCO_480), 120000000);uDMA_Init();//// Initialize the uDMA memory to memory transfers.//InitSWTransfer();//// Initialize the uDMA UART transfers.//
//InitUART4Transfer();UART3Init();uDMA_U3Rx();uDMA_U4Tx(sizeof(g_ui8TxBuf),g_ui8TxBuf);//// Loop until the button is pressed.The processor is put to sleep// in this loop so that CPU utilization can be measured.//while(1){uint_fast16_t ui16Idx;//// Fill the TX buffer with a simple data pattern.//for(ui16Idx = 0; ui16Idx < UART_TXBUF_SIZE; ui16Idx++){g_ui8TxBuf[ui16Idx] = ui16Idx;}delay_s(10);for(ui16Idx = 0; ui16Idx < UART_TXBUF_SIZE; ui16Idx++){g_ui8TxBuf[ui16Idx] = 0x70;}delay_s(10);for(ui16Idx = 0; ui16Idx < UART_TXBUF_SIZE; ui16Idx++){g_ui8TxBuf[ui16Idx] = 0x71;}delay_s(10);}}

user6024197:

回复 Susan Yang:

请问startup_rvmdk.S怎么配置,我用的Keil写的程序

xyz549040622:

回复 user6024197:

直接点开.s文件,把自己写的中断函数替换默认的中断函数就好了。

user6024197:

回复 xyz549040622:

 就是我直接替换会出现这种情况

user6024197:

回复 Susan Yang:

请问这些例程,你们是从哪里找到的,很多都说是官网,但哪个官网,是培训官网还是TI官网,我没找到

xyz549040622:

回复 user6024197:

我们一般说的官网,是指TI的官方TIVAWARE开发包中的例程。你官网下载离线的开发包安装就好了。下载链接如下所示:
www.ti.com.cn/…/SW-TM4C

Susan Yang:

回复 user6024197:

您也可以在下面的链接找到

dev.ti.com/…/node

user6024197:

回复 Susan Yang:

谢谢

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未经允许不得转载:TI中文支持网 » 调了好久的串口DMA 网上例程看了很多 没懂串口是怎么给DMA发送请求的
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