Part Number:TDA4VM
1.We get an openGL error by glGetError() after using glScissor, the error is GL_INVALID_VALUE(0x51). However,the parameters of glScissor isn't negative and less than window resolution.
like:
glScissor(0, 0, 1440, 1920);//window's resolution is 1440*1920
int nGLError=glGetError();
so, we want know why the GL_INVALID_VALUE(0x51) error occurred?
2. We meet an render problem asked in https://e2e.ti.com/support/processors-group/processors/f/processors-forum/1131787/issue-of-tda4vm-opengl-rendering-output-image-stop-updating
we want know if GL_INVALID_VALUE error or other openGL error will cause this problem?
Shine:
我把您的问题升级到英文e2e论坛了,请关注下面帖子的回复。https://e2e.ti.com/support/processors-group/processors/f/processors-forum/1132449/tda4vm-gl_invalid_value-0x51-error-occurred-when-using-glscissor
,
Shine:
抱歉回复晚了,请看下面工程师的回复。
To check if the scissor test is enabled, please try running the following:
glEnable(GL_SCISSOR_TEST);
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