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TDA4VM: GL_INVALID_VALUE(0x51) error occurred when using glScissor

Part Number:TDA4VM

1.We get an openGL error by glGetError() after using glScissor, the error is GL_INVALID_VALUE(0x51). However,the parameters of glScissor isn't  negative and less than  window resolution.

like:

glScissor(0, 0, 1440, 1920);//window's resolution is 1440*1920

int nGLError=glGetError();

so, we want know why the GL_INVALID_VALUE(0x51)  error occurred?

2. We meet an render problem asked in https://e2e.ti.com/support/processors-group/processors/f/processors-forum/1131787/issue-of-tda4vm-opengl-rendering-output-image-stop-updating

we want know if GL_INVALID_VALUE error  or other openGL error will cause this problem?

Shine:

我把您的问题升级到英文e2e论坛了,请关注下面帖子的回复。https://e2e.ti.com/support/processors-group/processors/f/processors-forum/1132449/tda4vm-gl_invalid_value-0x51-error-occurred-when-using-glscissor

,

Shine:

抱歉回复晚了,请看下面工程师的回复。

To check if the scissor test is enabled, please try running the following:

glEnable(GL_SCISSOR_TEST);

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